Die Trying · 02

At the table

The app ships no rules and no content. The table brings the game; the app keeps the books.

  • The party board. Hit points, armor, attack and an HP bar per character, with a zoom for the TV across the room. Conditions are colored by a pattern match on the name, so a condition the table invents still lands somewhere sensible:
  • Red. Out of the action: grappled, restrained, stunned, paralyzed, prone.
  • Orange. Weakened: poisoned, frightened, blinded, deafened, charmed.
  • Blue. Helped: bless, haste, shields, invisibility, flying.
  • Gray. Anything else the table invents. The DM types it, the board shows it.
  • Characters. Every label is the table's own. Templates for fantasy, sci-fi, modern and horror, or a blank one.
  • Loot. An append-only ledger: the DM preps a pile, sends it, the party splits it.
  • Journals and the DM workspace. Private by default. DM notes never leave the server on a player's request.
Screenshot: a character page on a phone, with hit point buttons, armor, inventory, the rules currently applying, a private journal and session history.
A character on a phone: HP buttons sized for thumbs, every rule that is changing a number, a private journal, and the sessions the character was part of.
Screenshot: the DM workspace on the Prep & Entry tab, with encounters, sessions, arcs and world entities, each with its own entry form.
The DM workspace. DM notes stay with the DM; an encounter reaches players only when it is marked shared.